Less so in the West, but we’re now starting to see some games that are bringing that mechanic to the West. He further clarified the similarities between Diablo Immortal and NetEase’s old game in the interview with Kotaku by stating, “In the East, that control method is becoming ubiquitous, and it’s becoming ubiquitous because it’s very natural, and it feels great. We saw a similar response when we announced that we were bringing Diablo to console, and we saw a similar response to the announcement of Hearthstone.” Adham stated in his interview with Digital Trends that Blizzard fully knew that the fans were expecting Diablo 4. “We know our audience here is passionately PC- and console-focused,” he said. There were also accusations that Blizzard is removing dislikes from Diablo Immortal’s cinematic and gameplay trailers.Īccording to executive producer and Blizzard co-founder Allen Adham in his interview with Kotaku, he admitted that Blizzard was expecting some sort of backlash, but “not to this degree”. The dislikes continue to rage across different social media platforms like Youtube as the community continues to make their reactions known. Calls for boycotts and petitions for the game to be cancelled appeared on Diablo’s official forum while threads on the subreddit were calling it “a disrespect to Blizzard employees” as well as “a slap in the face”.
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